By now, you have probably heard of the SOPA (Stop Online Piracy Act) and PIPA (Protect IP Act) that a bunch of bureaucrats in the US congress and senate are trying to pass on behalf of their corporate masters. If you haven’t, you can . This isn’t simply a US issue: the web just doesn’t stop at a country’s borders. If these two bills were to pass on the 24th of January, their effect would have far reaching consequences all around the world.
So if you care about keeping the web a place where true freedom of expression is still possible, by either writing your congressmen if you are a US citizen, or raising awareness about it if you are not.
Oh boy, did I put a lot of effort into this one! Version 2.0 of FingerGestures is now live on the , so grab it while it’s hot! Some of the main changes:
Multi-finger support: two-fingers swipe, three-fingers tap, four-fingers drag… you name it!
Brand new object-oriented framework composed of a set of fully customizable gesture recognizer components
A lot more data exposed for advanced users to extend the features provided by the library
has just released on and people are loving it already! Make sure to grab a copy, it’s just under $20.
I was part of the original development team that started developing Nuclear Dawn as a mod for Half-Life 2 back in 2004. I was the lead programmer and eventually ended up taking the direction of the project after the original project lead left the team due to personal reasons. I was very proud of being part of this talented team, whose members are now working in top game studios around the world, for the most part.
However, this was also a contributing factor to our downfall. As development progressed and the mod was gaining in popularity, we ended up losing more and more team members to the professional game industry. Eventually, most of us no longer had the spare time to commit to the project and we decided to transfer the rights of the mod over to InterWave Studios, a team that seemed to have the talent and drive to finish what we could no longer accomplish. I am delighted to see they have brilliantly made it to the finishing line; all the hard work we put into the mod back in the days was not in vain!
So big congrats to InterWave Studios, and a mental high-five to all my fellow ND team mates for all the good times!
A new FingerGestures update is now available on the . This version fixes a bug in the dragging and finger movement events code when the user performs very small input motions. It also adds a bunch of new toolbox scripts to implement pinch-based camera zoom and drag-based orbit.
A new update of FingerGestures is now available on the . This version is mostly a big update to the Toolbox, which should make the package that much easier to use without any extra coding required. Here are the main changes:
Added TBFingerDown script
Added TBFingerUp script
Added TBTap script
Added TBLongPress script
Added TBSwipe script
All toolbox gesture scripts now inherit from TBComponent base class
TBInputManager: added flags to turn on & off tracking of specific gestures
TBDrag: updated exposed message properties
Added two sample scenes to demonstrate the new toolbox scripts
FingerGestures has just been released on the ! This is the first scripting package I have submitted to the Asset Store, and after all the waiting, it’s great to finally see it there.
Calle, our local concept artist extraordinaire, has sent me a draft version of the shaman character we’re going to use as the player avatar for Island Defense. I couldn’t wait to show it, so here it is
Island Defense's shaman character concept (WIP) by Calle