I’ve just submitted FingerGestures v2.1.2 to the Unity Asset Store:
  • Fixed bug that would prevent DragGestureRecognizer from detecting very small finger motions
  • Tweaked some of the toolbox orbit camera settings to make it more user-friendly
  • Improved TBDragOrbit script to support pinch-zoom and motion smoothing
  • Added a MousePinchGestureRecognizer for pinch gesture emultation on desktop/mouse-device platforms (this restores original 1.4 functionality)

 

Oh boy, did I put a lot of effort into this one! Version 2.0 of FingerGestures is now live on the Unity Asset Store, so grab it while it’s hot! Some of the main changes:

  • Multi-finger support: two-fingers swipe, three-fingers tap, four-fingers drag… you name it!
  • Brand new object-oriented framework composed of a set of fully customizable gesture recognizer components
  • A lot more data exposed for advanced users to extend the features provided by the library
  • New samples
  • And even a tutorial video!

httpv://www.youtube.com/watch?v=XfOTf4FwZ6o

For the full changelogs, click here.

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