Toolbox's Drag & Drop sample

I’ve submitted a new version of FingerGestures to the Unity Asset Store. Here are some of the big highlights of this release:

  • Added Rotate gesture (two fingers moving in a circular motion – also know as Twist gesture)
  • Added Long-Press gesture  (hold finger down without moving for at least a specified duration)
  • Added more events for existing gestures (finger move, stationary begin & end…)
  • A set of brand new visual samples that will introduce you to the library in a quick, painless and progressive manner

For the complete changelogs, click here. You can also try the webplayer demo here.

 

FingerGestures has just been released on the Unity Asset Store!  This is the first scripting package I have submitted to the Asset Store, and after all the waiting, it’s great to finally see it there.

Get FingerGestures on the Unity Asset Store now!

 

Calle, our local concept artist extraordinaire, has sent me a draft version of the shaman character we’re going to use as the player avatar for Island Defense. I couldn’t wait to show it, so here it is :)

Island Defense's shaman character concept (WIP) by Calle

 

I couldn’t resist playing around with some of the Unity Pro features on the night scene of our latest Island Defense build, and it turned out so good that I’m seriously considering doing a desktop port of the game once we’re done with the mobile version.

Deferred lighting, realtime water reflections and refraction, shadow mapping, soft particles... YUMMY!

I set the render path to Deffered Lighting so we can have lots of dynamic lights popping around the screen without much performance overhead. The dynamic shadows and dual lightmaps really add a lot to the depth of the scene, especially around the buildings. However,  the biggest visual impact comes from the realtime water: you can see the islands, buildings, projectiles and enemies reflected on the water.

Since the water effect was so cool, I separated some of the island pieces so more water is visible inbetween. It also makes better use of the bigger screen estate of the desktop platform. Overall, I’m quite impressed by the visuals achieved in so little time and the smooth runtime performances. Unity kicks ass. But we already knew that! ;)

 
Play Island Defense v0.1 in your browser now!

Play Island Defense v0.1 in your browser now!

After over a month of hard work, I’m excited to introduce you to my new project: Island Defense, an arcade game for iPhone & iPad developed with Unity. For a more detailed description of the game, please check our official page on IndieDB.

I’m teaming up with my friend Greg Wolfe (xenoargh) who’s in charge of of the art while I take care of the programming.

Today, we are reaching our first milestone by releasing a first alpha build to the public in order to gather early feedback, comments and bug reports. This is of course a work in progress, and there are a lot of elements and features missing, and possibly a few bugs too!

At this stage, we’re mostly interested in getting your feedback on the overall feel of the game and its core mechanics. Please try to take note of what felt awkward or confusing to you, especially on your first play. Keep in mind this is a game designed to be played on mobile device with multiple fingers touching the screen at the same time. And of course, we would be delighted to hear your ideas and suggestions on how to improve the current game.

If you want to leave us some comments, you can use the following methods:

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