Bugfest is an addictive 2D bug squishing game designed primarily for mobile devices. The goal of the game is to survive the incoming waves of bugs for 90 seconds, squishing the red ones and letting the green bugs go through unharmed. While the game is mostly designed to be family-friendly, it also features some game mechanics for the more competitive players such as squish streaks, achievements and leaderboards.
It was developed in my spare time with the Unity engine and runs on iPhone and iPad in HD graphics, with Android support coming very soon. A free web player version is also available on popular gaming sites such as Kongregate.
One of my main objectives with this project was to create a small but highly polished game from start to finish and learn more about the process of releasing a game on the AppStore.
The initial development team consisted of a 2D artist and myself as programmer. We worked on the game during our limited spare time for a period of six months. In November 2010, I left my previous job at EA/Dice to join Fabrication Games, a small but rising mobile game studio in Stockholm. I made a publishing deal with them which included marketing costs and extra budget and resources to give the finishing touches of polish to Bugfest. We submitted the game to the AppStore three weeks later, on December 21st. At the time of writing, Bugfest has been downloaded over 3000 times in about two weeks.