I couldn’t resist playing around with some of the Unity Pro features on the night scene of our latest Island Defense build, and it turned out so good that I’m seriously considering doing a desktop port of the game once we’re done with the mobile version.
I set the render path to Deffered Lighting so we can have lots of dynamic lights popping around the screen without much performance overhead. The dynamic shadows and dual lightmaps really add a lot to the depth of the scene, especially around the buildings. However, the biggest visual impact comes from the realtime water: you can see the islands, buildings, projectiles and enemies reflected on the water.
Since the water effect was so cool, I separated some of the island pieces so more water is visible inbetween. It also makes better use of the bigger screen estate of the desktop platform. Overall, I’m quite impressed by the visuals achieved in so little time and the smooth runtime performances. Unity kicks ass. But we already knew that!